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Jeremy Garcia
Jeremy Garcia

Nba Live 15 Free



Having problems in gameplay almost every game. I am playing rising stars and every time a foul happens I worry its going to freeze like it does just about every game. Its not that the game itself freezes, its just that the ball never goes to the free throw shooter and it just has the guy stand there waiting for a ball that never comes. I like nba live more than 2k but having this problem is happening just about every game and I am forced to quit the game and start over. It is getting ridiculous.




Nba Live 15 Free


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Anytime after the second quarter, someone will go to the free throw line and not recieve the ball. The game will not continue at all. The only way for me to get around this is to leave and restart the game again. This happens EVERY SINGLE GAME. I really like this game, but not being able to finish a game in the rising star. Is there going to be a fix or can i exchange for my money back or something because i'm not interested in wasting money on a game i cant even play because of a problem that is EA's fault and wont fix.


Other problems surface over the course of the game as well. The defense can be sleepy at times and wide alert during others, and even when you make moves to keep them from sinking their shots, foul calls work mostly in their favor, resulting in free throws and more undeserved points on the board. On offense, the behavior remains the same, and when paired with the uneven shooting system, the frustration quickly mounts.


Professional basketball game NBA Live 15 is now available to play for free through EA Access on Xbox One. Anyone with a subscription--either $5/month or $30/year--can download the game today and play as much as they want for as long as they want.


With NBA Live 15's arrival through EA Access, the subscription service now has a total of eight free games for subscribers. The others are EA Sports UFC, Plants vs. Zombies: Garden Warfare, Peggle 2, Battlefield 4, FIFA 14, Madden NFL 25, and Need for Speed Rivals.


Most of those improvements have been applied to NBA Live 15's gameplay, which certainly needed the help. Live 14 was an unwieldy mess to play, a fact bolstered by the game's general lack of useful tutorials. Live 15 finally appends a proper tutorial to its game, and it's a helpful one. It gave me a good handle on the core offensive controls. I learned I could now set a pick by holding down the left trigger, which calls over a teammate to set the screen. I learned how to pull off freestyle passes by holding down the right bumper and flicking the right stick, figured out the new shot meter, and got a decent handle on dribbling moves before I even made it into my first game.


NBA Live 15 is also a pretty bare bones game in terms of modes. Dynasty mode still offers up an extremely no-frills take on a franchise mode. You can do all the basics--trades, free agent signing, rookie scouting--and you'll get some very basic goals to achieve throughout the season, but that's about it. Rising Star is Live 15's single-player career mode, and it's similarly lacking. I wasn't necessarily expecting the Live team to pull off a fully fleshed-out, story-focused career mode like NBA 2K's MyPlayer, but it's still disappointing how little there really is to this mode. The create-a-player function is highly limited in options, and once your player is drafted into the league, not a whole lot happens. You get some nuggets of instruction from your coach during games, and you're graded using a points system similar to 2K's, but how it grades you is sometimes suspect. Getting docked points for missing a contested shot with a couple of seconds left on the shot clock doesn't feel exactly fair, for instance.


NBA Live 15 is an understandable game with every mode of play I expect in a sports title, and nothing is broken. NBA Live 14 was a glitch-filled mess at its launch, so that may sound like faint praise, but considering how even NBA 2K15 has problems plaguing its online modes, this is more of an achievement than it appears to be. NBA Live 15's gameplay isn't as rigorous or realistic as NBA 2K15's, but newcomers and casually interested fans can experience more of basketball's free-flowing variety, even if it serves up a razzle-dazzle pass with the occasional jerky or weird-looking animation.


Even NBA Live 15's improved gameplay is rooted in two reconditioned features that hearken back to EA's better days in basketball. Freestyle passing has returned. That's where the player holds down the R1 button/right bumper and then whips the right stick in the direction of a teammate. It's easy and enjoyable and surprisingly more accurate than hitting X/A for a standard pass, given the jittery way the AI auto-selects the nearest teammate (especially if two or more are running in a line on the fast break). Another command, stolen from the old NCAA Basketball series EA once published, sends all of your teammates in motion with the press of L1/left bumper. This can get them free for catch-and-release jump shots and even alley-oop dunks, which is a single button press (circle/B).


Taking myself back to the court in an attempt to get better through an actual hands-on the ball experience, one thing that always kept my attention and kept my hopes for interest in the game was the graphics. NBA Live 15 is without a doubt a spectacular looking game in every aspect of which it delivers to the player.


Detailed and immersive crowds that behave and respond to what takes plays during the match, reflective courts and an impressive lighting system, convincing commentary and TV style camera effects that replicate watching an actual live game, are just a small handful of where NBA Live stands out and proves to be an entertaining and realistic game.


Get all of the above in one free package and run with your friends to get a head start in advance of the launch of NBA Live 16. Live Pro-Am will be available to try for free for PS4 owners starting 15th September.


I think the answer lies somewhere in middle. (To continue my above metaphor, I think that would mean getting fouled while throwing up a contested shot from deep, and maybe hitting 2 of the 3 free throws.)


REDWOOD CITY, Calif.--(BUSINESS WIRE)--Today, Electronic Arts Inc. (NASDAQ: EA) announced that the NBA LIVE 18 free demo* will launch tomorrow for all players with Xbox Live Gold and PlayStation Plus accounts, August 11th on Xbox One and PlayStation 4. In a franchise first, all progress and unlocked content coming out of the experience will carry over into the full game when it launches on September 15th. In addition, players who pre-order NBA LIVE 18 will get 33% off the retail price ($59.99) at participating retailers**.


Electronic Arts (NASDAQ: EA) is a global leader in digital interactive entertainment. The Company delivers games, content and online services for Internet-connected consoles, personal computers, mobile phones and tablets. EA has more than 300 million registered players around the world.


Although NBA Live 15 has made great strides since the previous iteration (NBA Live 14) -- from improved physics to higher-resolution graphics for player appearances -- it's tough to recommend it when the superior rival NBA 2K15 offers so much more. That said, the broadcast presentation sponsored by ESPN gives the feel of a real-live NBA game, and controls are simpler compared to NBA 2K15, which could make the transition smooth for players new to video game basketball. But NBA Live 15 still struggles to accurately showcase the flow of the game through its animations. Players look stiff and almost robotic at times when they switch between moves. It's not as frequent here as in the previous version, but it's still notable.


NBA Live 20 may still be coming this year, but it won't be on time. Believe it or not, that isn't a death sentence to the troubled hoops series. In fact, if it goes the free-to-play route, it could ultimately be a win for the franchise.


It's not surprising considering we didn't see the game at EA Play and there was a roster upgrade for the upcoming season on NBA Live 19. That almost never happens with annual sports video games. EA hasn't specified its plans, but it makes sense for it to take NBA Live the free-to-play route.


Some might ask, "how will EA make money if the game is free-to-play?" It's pretty simple. There are still in-game advertisements, and of course, microtransactions. Obviously, the core game would be available for free, but like Epic does with Fortnite, EA could keep an aspect of the experience behind a paywall.


Going the FTP route would give EA a chance to reboot the series for the next-generation of consoles while maintaining a presence as the PlayStation 4 and Xbox One phase out. A free version of NBA Live would inspire more people to give the game a try, and position it to establish some momentum heading into the development of the PlayStation 5 and Project Scarlet.


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The NBA experience is free and available on Meta's Horizon Venues platform, which is a free software download for the Oculus headset. People appear as digital avatars, sort of like cartoon versions of their real selves, and watch an NBA game from a courtside perspective. It's not Jack Nicholson's Los Angeles Lakers seat at Crypto.com Arena or Spike Lee's seat at Madison Square Garden, but it almost replicates the real thing.


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